Altankhuu Jorgutyn
Architecture, Interiors & Spatial Interaction
SPACE IS INTERFACE.
I design architecture, interiors and spatial interfaces for how people move, sense and decide — extending built-environment practice into AI tools and complex product systems.
01 / Practice
Choose the path that matches your question.
Two connected routes into the same practice: client-facing built work, and spatial systems research for products, UI/UX and AI-assisted design workflows.
For clients, studios and spatial collaborators
Architecture & Interior Works
Public · Commercial retail · Exhibition · High-end residential
For public buildings, cultural venues, retail environments, pop-ups and selective high-end residential projects that need concept design, atmosphere, circulation logic and spatial coordination.
- Focus
- Public architecture, museums, exhibitions, retail and villas
- Method
- Concept, modelling, coordination
- Output
- Public, commercial and high-end spatial experiences
For product teams, researchers and AI tool builders
Spatial Interaction & Product Systems
UI/UX · AI workflows · Prototypes
For teams exploring spatial interfaces, workflow prototypes, wayfinding systems and AI-assisted tools for complex design contexts.
- Focus
- Behaviour, feedback, design workflows
- Method
- Prototype, observe, evaluate
- Output
- Interfaces, tools and case studies
Shared method
The medium changes, but the working logic remains consistent.
- 01Read spaceContext, users and constraints
- 02Model flowTasks, states and decision points
- 03PrototypeInterface, system and AI loop
- 04EvaluateUse, evidence and limits
02 / Selected work
Selected work.
Selected digital products, architecture and interiors—each presented through the evidence native to its discipline.
HMI / HCI · AUTONOMOUS JOURNEY · INTERACTIVE
NOVA — Autonomous Journey Intelligence
DIGITAL PRODUCT · RESPONSIVE AI SYSTEM
TripMind — AI Travel Planning Agent
● NDA · COMMERCIAL INTERIOR
Dubai Square Mall — Interior Boulevard Storefront Design
Protected case study · access by request
SPATIAL RESEARCH · INTERACTIVE PROTOTYPE
Spatial Critic
FLOATING SETTLEMENT · PUBLIC SPACE
Floating Green Island
CULTURAL ARCHITECTURE · MUSEUM
Infinitas Emotion Museum
UI/UX + DEVELOPMENT · MUSEUM EXPERIENCE
Emotion Muse
UI/UX · macOS UTILITY
QuietBar
● NDA · FAÇADE DESIGN
Dubai Square Mall — Façade Design
Protected case study · access by request
INTERIOR · HIGH-END RESIDENTIAL
A Restrained Luxury Residence
03 / Visual archive
Field notes.
Photography as research methodology. Moving through Central Asia and Western China with a camera trains the eye to read how people actually inhabit space — unofficial behaviors, improvised thresholds, light as social material.
04 / Moving Ground
Notes from someone who builds.
Spaces, tools, and the occasional idea — writing on architecture, interaction, computation and shifting ground.
001
Space as Interface — Design Primitives
Theory
Draft
002
Spatial Critic — Evidence-Based Spatial Interaction
Research
Draft
003
Adaptive Museum — AI-Mediated Wayfinding
Proposal
Draft
004
From Architectural Animation to Spatial Computing
Practice
Draft
005
Sensors, AI and the Merging of Physical Space
Future
Draft
006
The Interaction Grammar of Soviet Architecture
Field
Draft
007
Herdsman's Mobile Castle — Traditional Residential Buildings of Nomadic Peoples
Architecture
2016
05 / Contact
Start a conversation.
Bring a spatial question, a design problem or an unfinished system. I collaborate with studios, clients and research partners across architecture, interiors and spatial interaction.
Altankhuu Jorgutyn
Based in Almaty, with professional experience across China, Singapore, Central Asia and the Middle East.
Read full bio




