Altankhuu Jorgutyn

Architecture, Interiors & Spatial Interaction

SPACE IS INTERFACE.

I design architecture, interiors and spatial interfaces for how people move, sense and decide — extending built-environment practice into AI tools and complex product systems.

Architecture Interior Design Spatial Interaction AI Tools & Product Systems
01 / Practice

Choose the path that matches your question.

Two connected routes into the same practice: client-facing built work, and spatial systems research for products, UI/UX and AI-assisted design workflows.
For clients, studios and spatial collaborators

Architecture & Interior Works

Public · Commercial retail · Exhibition · High-end residential

For public buildings, cultural venues, retail environments, pop-ups and selective high-end residential projects that need concept design, atmosphere, circulation logic and spatial coordination.

Focus
Public architecture, museums, exhibitions, retail and villas
Method
Concept, modelling, coordination
Output
Public, commercial and high-end spatial experiences
View built work
For product teams, researchers and AI tool builders

Spatial Interaction & Product Systems

UI/UX · AI workflows · Prototypes

For teams exploring spatial interfaces, workflow prototypes, wayfinding systems and AI-assisted tools for complex design contexts.

Focus
Behaviour, feedback, design workflows
Method
Prototype, observe, evaluate
Output
Interfaces, tools and case studies
View spatial systems
Shared method

The medium changes, but the working logic remains consistent.

  1. 01Read spaceContext, users and constraints
  2. 02Model flowTasks, states and decision points
  3. 03PrototypeInterface, system and AI loop
  4. 04EvaluateUse, evidence and limits
02 / Selected work

Selected work.

Selected digital products, architecture and interiors—each presented through the evidence native to its discipline.
EXPLORE ALL PROJECTS
03 / Visual archive

Field notes.

Photography as research methodology. Moving through Central Asia and Western China with a camera trains the eye to read how people actually inhabit space — unofficial behaviors, improvised thresholds, light as social material.
EXPLORE ALL FIELD NOTES
04 / Moving Ground

Notes from someone who builds.

Spaces, tools, and the occasional idea — writing on architecture, interaction, computation and shifting ground.
001 Space as Interface — Design Primitives Theory Draft 002 Spatial Critic — Evidence-Based Spatial Interaction Research Draft 003 Adaptive Museum — AI-Mediated Wayfinding Proposal Draft 004 From Architectural Animation to Spatial Computing Practice Draft 005 Sensors, AI and the Merging of Physical Space Future Draft 006 The Interaction Grammar of Soviet Architecture Field Draft 007 Herdsman's Mobile Castle — Traditional Residential Buildings of Nomadic Peoples Architecture 2016
05 / Contact

Start a conversation.

Bring a spatial question, a design problem or an unfinished system. I collaborate with studios, clients and research partners across architecture, interiors and spatial interaction.
Altankhuu Jorgutyn
Based in Almaty, with professional experience across China, Singapore, Central Asia and the Middle East.
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