INDEPENDENT PRODUCT DESIGN / NOVEMBER 2022–FEBRUARY 2023

Emotion
Muse

An independent product extension that carries the museum's non-linear emotional cycle into one continuous visitor service before, during and after a visit. 一个独立完成的产品延伸,把博物馆非线性的情绪循环转化为贯穿参观前、中、后的连续访客服务。

Origin建筑原案
Infinitas Emotion Museum · 2022–2023
Extension产品延伸
Emotion Muse · November 2022–February 2023
Emotion Muse web prototype desktop layout with wide museum hero, navigation and visitor controls
DESKTOP · 1440 PXWide spatial overview宽幅空间总览
Emotion Muse web prototype mobile layout with compact header and single-column museum journey
MOBILE · 390 PXFocused single-column journey聚焦的单列旅程

The product premise产品前提

Two physical entrances. Four possible directions. No prescribed emotional route.两个物理入口,四种路径方向,没有被规定的情绪路线。

Emotion Muse turns the building's open loop into visible choices: visitors can begin at either entrance, change direction, skip spaces and leave when ready.Emotion Muse 将建筑的开放循环转化为可见的选择:访客可从任一入口开始、改变方向、跳过空间,并在准备好时离开。

Nature性质
Independent product extension独立产品延伸
Focus重点
Visitor journey continuity访客旅程连续性
Scope范围
Strategy, UX, UI, Figma prototype产品策略、UX、UI、Figma 原型
Status状态
Working portfolio prototype可操作作品集原型
00.5Product identity产品身份

A mark for an open emotional cycle为开放的情绪循环设计的标志

EMEmotion Muse

The logo carries the same idea as the product.Logo 延续了产品本身的核心概念。

An open infinity line resolves into a geometric E and m. Its unfinished contour keeps the loop available for another entrance, another direction and another reading.一个未闭合的无限符号转化为几何化的 E 与 m。开放的轮廓让循环始终保留另一个入口、另一个方向与另一种理解的可能。

The final mark uses constrained radii and tangent transitions instead of a hand-drawn gesture, giving the emotional subject a calm, precise product voice.最终标志使用受约束的圆弧半径与切线过渡,而不是手绘式的自由线条,让情绪主题拥有克制、准确的产品语气。

01Open contour开放轮廓 02E + m structureE + m 结构 03App-ready geometry适用于界面的几何系统
Emotion Muse logo construction drawing with radius guides and tangent transitions
Geometric construction几何构造R82 · R94 · R72
Applied in the working prototype已应用于可操作原型The mark appears in the prototype header, private archive and launch state.标志已应用于原型导航、私人档案与启动状态。
01From space to service从空间到服务

The extension项目延伸

Architecture holds the emotion. The app provides orientation.建筑承载情绪,App 提供方向。

Infinitas uses a Möbius loop without a fixed beginning or end. Grief may move toward serenity, serenity may return to grief, and other emotions emerge between them. The app supports this freedom without prescribing a correct emotional destination.Infinitas 以没有固定起点与终点的莫比乌斯环组织空间。悲伤可以走向宁静,宁静也可能回到悲伤,更多情绪在转变中生成。App 支持这种自由,而不规定正确的情绪终点。

The digital layer stays quiet in the building. It explains choices, responds only when invited, and leaves emotional interpretation to the visitor.数字层在建筑中保持安静:解释必要的选择,只在访客主动使用时回应,并把情绪的解释权留给访客本人。

Open the 2022–2023 architectural project打开 2022–2023 年建筑项目
01 Architecture建筑 holds emotion承载情绪
02 App产品 provides orientation提供方向
03 Visitor访客 chooses · moves · interprets选择 · 穿行 · 解释

Behavioral framing行为框架

Two modes of visiting shaped the product.两种参观方式共同塑造了产品。

These behavioral archetypes frame two visit modes. They are informed by early testing, not statistical personas.以下行为原型用于界定两种参观方式,并受到早期测试启发,但不是统计意义上的人物画像。

PRIMARY · 01

The Intentional Visitor主动规划型访客

Arrives with personal intent, wants to understand the emotional sequence and prefers control over pace, depth and route.带着明确的个人动机到访,希望理解情绪序列,并自主掌控参观节奏、内容深度与路线。

Needs需要
Context before arrival, route choices, deeper interpretation行前背景、路线选择与深入讲解
Product response产品回应
Intent-led planning, visible route logic and local audio stories以意图驱动规划、展示路线逻辑并提供本地语音讲解
SECONDARY · 02

The Occasional Visitor轻量参观型访客

Visits with a friend or partner, has limited prior knowledge and wants a meaningful experience without extensive preparation.与朋友或伴侣同行,对展览了解有限,希望不用复杂准备也能获得有意义的体验。

Needs需要
Fast booking, a clear recommendation and confidence about what comes next快速预约、清晰推荐,以及对下一步行动的确定感
Product response产品回应
Short guided choices, essential stops and persistent visit progress简短的引导选择、重点停留点与持续可见的参观进度

Prototype evaluation · February 2023原型评估 · 2023 年 2 月

Eight participants tested the complete mobile Figma prototype.8 位参与者测试了完整的手机端 Figma 原型。

Three architects and five general museum visitors completed booking, route selection, spatial guidance and audio playback through a mix of group and individual sessions.3 位建筑师与 5 位普通观众以小组和独立测试相结合的方式,完成预约购票、路线选择、空间导览与音频播放任务。

01 / 08Core tasks核心任务

No major difficulty was recalled in booking, guidance or audio playback.预约、导览与音频播放任务中,未回忆到明显操作障碍。

02 / 08Route hesitation路线犹豫

Two participants paused at route selection and asked where they should begin.2 位参与者在选择路线时停顿,并询问应该从哪里开始。

MAJORITYConcept interest概念兴趣

A majority said they would be interested in experiencing the museum in person.多数参与者表示愿意亲自体验真实建成的情绪博物馆。

What I would improve next下一步改进

Offer an optional, explained recommendation at the decision point while keeping every entrance and direction visible. This response has not yet been retested.在路线决策点提供可选、可解释的推荐,同时让全部入口和方向保持可见。该改进方案尚未经过再次测试。

02Experience architecture体验架构

One route, five touchpoints一条路线,五个触点

A visitor should not have to rebuild the same journey at every screen.访客不应该在每一个界面重新建立同一段旅程。

01

Before visit参观前

  1. 01Plan规划Optional emotional input, time, company and preferences可跳过的情绪输入、时间、同行方式与偏好
  2. 02Book预约Date, entry time and selected route日期、入场时间与所选路线
02

During visit参观中

  1. 03Navigate导览Current zone and visible choices, without a forced path当前空间与可见选择,不强制固定路线
  2. 04Interpret理解Artwork story and visual description作品故事与视觉描述
03

After visit参观后

  1. 05Remember回忆A private trace of the spaces actually experienced只属于访客、源于实际经历空间的私人轨迹
03Responsive web prototype响应式网页原型

One system, adaptive layout同一系统,自适应布局

Plan a visit, generate a ticket, move through the museum and build an archive.规划参观、生成数字票、穿行博物馆,并建立个人情绪档案。

The product preview above shows one interface at 1440px and 390px. Open the working prototype here to move through planning, booking, guidance and a private archive.页面前部展示了同一界面在 1440px 与 390px 下的布局。可在这里打开原型,体验规划、预约、导览与私人档案的完整流程。

04Product decisions产品决策

Four rules四条原则

Support the experience without interrupting it.支持空间体验,但不打断它。

01

Personalization without emotional profiling.个性化,但不进行情绪画像。

Emotional input is optional, private and never treated as diagnosis.情绪输入可以跳过、保持私密,并且永远不被当作诊断。

02

Quiet by default.默认保持安静。

Navigation, interpretation and reflection appear only when invited, except for one low-pressure exit prompt.除离馆时的一次低打扰提醒外,导航、讲解与反思只在访客主动使用时出现。

03

Recommendation is never a rule.推荐永远不是规则。

Every direction remains visible. A recommendation may reduce decision pressure, but visitors can skip spaces or change direction.所有方向始终可见。推荐可以降低选择压力,但访客仍可跳过空间或改变方向。

04

Private by default.默认完全私密。

The prototype stores memory locally. Private account sync and an evolving personal artwork remain future concepts.原型在本地保存记忆;私人账户同步与持续生长的个人艺术作品属于未来概念。

05Spatial continuity空间连续性

Architecture remains the interface建筑仍然是界面

The same space can be understood differently in every direction.同一个空间,会因方向与当下状态产生不同理解。

Materials, light, sound and scale influence emotion, while a visitor's existing state changes how those conditions are perceived. The app does not flatten this reciprocal relationship into a fixed therapeutic arc.材料、光线、声音与尺度影响情绪,而访客进入空间时已有的状态,也会改变他们对这些条件的理解。App 不把这种双向关系压缩成固定的疗愈曲线。

Compressed circular grief gallery with dark stone
GRIEFWeight, low-frequency sound and compressed volume.重量、低频声场与压缩尺度。
Serenity gallery opening toward light and the ocean
SERENITYWater, daylight and an open horizon.水、天光与开放地平线。
06Institution strategy机构策略

A focused beginning, not a fixed ending明确的起点,而非固定的终点

Emotion becomes the museum's long-term curatorial system.让情绪成为博物馆长期运行的策展系统。

Grief and Serenity form Season 01. The Möbius architecture and emotional cycle remain permanent, while exhibitions can rotate across art, sound, performance, technology, psychology and living systems.“悲伤与宁静”构成首个展览季。莫比乌斯建筑与情绪循环作为永久框架,展览则可围绕艺术、声音、表演、技术、心理与生命系统持续轮换。

PERMANENTSpatial framework空间框架Möbius loop · freedom of direction · emotional reflection莫比乌斯环 · 路径自由 · 情绪反思
SEASON 01Grief ↔ Serenity悲伤 ↔ 宁静The launch exhibition, not the museum's only future subject首个策展主题,而非博物馆永远唯一的内容
ADAPTIVEOperating model运营模式Full seasons, partial renewals, residencies, workshops and performances完整展季、局部更新、艺术家驻留、工作坊与表演
Design reflection设计反思

The project began as an architectural study of grief and serenity. It revealed a broader opportunity: an institution dedicated to how emotion is shaped, expressed and remembered across space, art, technology and living systems.项目最初是对悲伤与宁静的建筑研究,最终显露出更大的机会:建立一个长期探索情绪如何在空间、艺术、技术与生命系统中被塑造、表达与记忆的文化机构。

07Outcome & limits成果与边界

Prototype scope原型范围

A clear boundary between what works and what the product proposes.明确区分已经实现的体验与产品概念。

Implemented in prototype已在原型中实现

  • Visit planning参观规划
  • Booking and digital ticket预约与数字票
  • Museum guidance博物馆导览
  • Local audio interpretation本地音频讲解
  • Local memory archive本地个人记忆档案
  • Responsive layout响应式布局

Represented as product concepts以产品概念呈现

  • Live capacity实时容量
  • Indoor positioning室内定位
  • Wallet integrationWallet 集成
  • Payment支付
  • Real museum data真实博物馆数据
  • Private account sync私人账户同步
  • Living emotional artwork持续生长的情绪艺术作品

Intended experience outcomes预期体验成果

Remember. Return. Recommend.记住、重访、推荐。

  1. 01Remember记住Recall how emotion changed while moving through the space.回想自己在空间中移动时经历的情绪变化。
  2. 02Return重访Recognize that another entrance, direction or personal state may create a different experience.理解不同入口、方向或个人状态可能带来新的体验。
  3. 03Recommend推荐Describe the experience to others and want to invite them into it.能够向他人描述这段体验,并愿意邀请他人到访。
EMOTION MUSE / FOR INFINITAS / NOV 2022–FEB 2023 Independent product design: Altankhuu Jorgutyn独立产品设计:Altankhuu Jorgutyn Museum concept: Altankhuu Jorgutyn, Zhangyi Yu, Xiangqi Shang博物馆概念:Altankhuu Jorgutyn、Zhangyi Yu、Xiangqi Shang